I really like the aesthetic and overall gamefeel. For my personal taste, I would tune down the vibration a bit. Had some crashes that seem to be related to absorbing blood while the the enemy changes state or something like that, I'm sure it will be fixed :)
why do you say that? We are planning to do a major rework and cleanup of the game, and we'd love to fix everything that was broken in this 1 month long project!
this was a super quickly put together game, we might expand it in the future if enough people like this coming free update we might put a full game on steam.
This game is really awesome, I am currently working to port this game to retro arm linux-based handhelds via Portmaster (http://portmaster.games/) and I am wondering if you are okay with the distribution of the game via Portmaster, or would you prefer users to download the game files from here directly?
It is a very striking and fun game but I had 2 bugs when entering the power selection area for the first time, touching the blood didn't take me anywhere and the other bug was when the 2nd battle with the boss of the eyes ends, the game stops drawing blood towards the player, maybe it's the math that gave that bug even so I had fun playing it I will continue playing it hoping you fix those bugs greetings!
I just found the difficulty kind of annoying with how you had to start all over after loosing once. That and the fact that taking blood takes about 2 seconds to get started made me not entirely finish this, though I think I got to the last boss.
On that Boss the Blood healing seems like it'd be the most fun to use, however I couldn't find any timing window which gave any meaningfull amounts of blood. I bet I could if I would restart the boss instantly but I guess that doesn't happen (correct me if I am wrong, the game had a crash when I dies on it).
Anyways, that should in no way distract from the fact this is amazingly made. Really enjoyed my 1 hour with it.
que buen juego, me agrada el trabajo que estan haciendo, que buen concepto, aunque me esta empezando a gustar mi prima, pero fuera de eso, sigan asi, corrigan los bugs y sera tremendo juego, saludos
Love the game, especially the pixel art. My only problem is the controls that make movement almost impossible. If we could play the game using a controller I think it would greatly improve the experience.
I continued playing a bit, it works on SteamDeck’s ArchLinux but you need to download Windows version manually from website then add it as external game to Steam library and run it with Proton (I used Experimental). Probably just works with WINE on other platforms.
I found a bug where you can jump a little before the master talks where a bonus will be, then you still fall during the animation but after that you automatically receive that bonus anyway (and probably only that, it was the bonus that gives you the two other bonuses at half purity so in this case I had to pick the other two anyway).
I was glad to discover alternative inputs: arrow keys + ZXC which I use more often than WASD + JKL (although in my own games I define both exactly the same way!)
Apart from the crash which only happened once (see my other comment), my biggest issue was that I couldn’t use the blood arts at all (I found two, one said to use A/D so left/right + K or L, another to hold K to attract blood and hit L, but neither worked - maybe I had to release K just before L? I also tried the alternative left/right+X/C, holding X and pressing C… nothing did work).
Finally, a training mode where you repeat the same boss again and again (with or without the bonuses) instead of restarting from scratch would be great to get a feeling of progress. Either it would really be just a training and you’d have to start from scratch to really advance and unlock next boss and its training, or it could be a full “easy” mode where you just have a checkpoint for every boss.
I like the boss rush challenge but it’s getting less and less interesting to fight the early bosses so it’s more just taking time than a real challenge and I’m not improving either because I can already beat the first two with no blood heal (so purity 100) so I have no benefit in beating them with slightly more HP at this point.
So it may be worth waiting for an update before I keep going? So I can get the crash fix, the blood art input fix and maybe the training/easy mode if you can do that. I’ll try the other Boss Rush entries in the meantime.
This is a really insightful comment and I want to respond to all your points.
It’s really cool that you got it working with proton! I honestly didn’t think it would run with how scuffed compilation was during the jam haha!
As for the jump bug, it’s already fixed in our current build which hasn’t been released yet! I’m hoping to spend the summer with the team and do a post jam version with a new mode possibly.
I honestly thought the keyboard inputs I chose were decently normal but after seeing the comments I guess more people are used to arrow zxcv I’ll probably make that default
Blood arts were super finicky and honestly you could barely get a hit in with them. They required really precise inputs and I really wasn’t happy with them. Probably will be replaced with a new mechanic/major upgrade instead!
We have an interesting checkpoint system in mind that should remedy the issue of falling back to the first boss, though a training mode could be a nice way of letting people practice these bosses.
like I mentioned before, an update will not be coming until late summer as that is when the team will be putting our effort into patching everything up and adding more stuff to make it a little more replayable!
again thanks for playing hopefully you check out the game when the post jam comes along!
Personally I like the idea of blood arts as it makes everything connected to the blood theme, but standard skills would be nice too as there is only a normal attack. If the skill bonuses could appear more regularly rather than completely randomly it would be nice too.
Maybe you’re thinking of using blood for checkpoints? Would make sense since being able to defeat bosses perfectly means having a lot of blood and it also means you don’t want to fight them again.
Note: I recently discovered that itch app > Downloads popup shows latest updates, so I sometimes use that to check if I missed update emails. Oh, but it doesn’t work when I download the Windows version outside of the itch app, too bad. But I can download the Windows version via the itch app on a PC that has WINE, even if I don’t use it to play (too much CPU consumption), just to see updates. Either way, I regularly check boss fight games so I’ll end up seeing it anyway.
Si eres amante de la adrenalina y te gusta jugar con derrotando a muchos enemigos sin para, con esta DEMO te enseñamos por qué este videojuego ICHOROUS te va a gustar.
Pretty nice game, though for me at least the ug was harder than the final boss, also are you supposed to be able to get to of the same upgrade? I just got two berserks in one run.
I love the game overall! Finding a boss rush that isn't actual dog poo poo in itch or even in the whole gaming circle is quite hard.So I am happy that I did :). The last time I remember having fun in a boss rush was in Hollow Knight ... that was 4 years ago so you did so great work to rival even the best indie studios. The movement is mostly smooth being defensive and attacking is balanced The bosses are not too tanky nor they are stale the game has a good balance between quality vs quantity and the art style is great even if I am not a fan of pixel art.
BUT The game has so many bugs! I am not even talking about the crashes that got mentioned by the other reviews are annoying but because of the short run time of the video game the crashes are not too annoying. It's the small bugs that kill the whole gaming experience in my opinion. 1.The second boss fight has a cool animation while they throw their lance head thingy but before they throw it the lance head can STILL HIT YOU WHILE YOU JUMP OVER THEM.I get that hitboxes still work even while animation but this is just annoying to deal with.
2.Portals just don't open sometimes? Like how , when you kill a boss or get an upgrade and you just wait for the portal to open but it just doesn't?!
3.the third boss fight is fun but after the second phase it's horrendous The boss does it's digging attack but sometimes it just digs through and doesn't end their attack?So you just stand there thinking that the boss just left you . It has the same problem as the portal where you get SOFTLOCKED The second major problem I have found in the game is that the blood mechanic is pointless as any blood art is too weak to actually use . Why use the risky blood art upgrade that takes 5 or more seconds to wind up against super speedy bosses If you can just do the same damage by taking berserk or something else and actually dealing the the damage in 1 second? and even the healing upgrades seem pointless as using blood for healing is as worse as using it for DPS . You're going to take damage anyway while healing 50% of the time so why waste time If you can just get more dps with your sword and prevent the healing in the first place? Love the game but in my opinion the game need tweaking TL;dr game good but bugs are bad , blood arts or any healing mechanic is kinda pointless if you can just perform more dps. -Love some queer insect in the meadows
I really appreciate the in depth feedback, I completely agree that the healing mechanic feels useless if you can just do more damage and same for blood arts, if we rework the game it would need to be rebalanced.
A lot of the bugs were just due to it being a jam game with little testing before submission! They will no doubt be ironed out when we return for a post jam!
Thanks so much for playing hopefully we can make the gameplay a lot deeper and more interesting!
This one should absolutely see a Steam release. The mood & character designs are perfect!
The blood mechanic is very interesting but could definitely be used in a more interesting mechanic, for example by having a distance limit to absorb it, or use its position as a way to set traps. There’s tons of room for interesting game mechanics behind this concept, and it does fit the tone perfectly.
Good job! Don’t hesitate to contact me if you’re interesting in getting contacts with publishers.
Thank you so much for the kind words, I think this game needs a lot more work and a lot of redesigning before I would be confident in focusing on it.
It means lot that you would offer such an opportunity and if we ever moved forward and make this a real game we would no doubt look at this as an option!
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I really like the aesthetic and overall gamefeel. For my personal taste, I would tune down the vibration a bit. Had some crashes that seem to be related to absorbing blood while the the enemy changes state or something like that, I'm sure it will be fixed :)
really cool game, the movement feels quite smooth and fluid
sadly had some bugs and crashes but the game has a lot of potential. I really enjoyed it, gj! PLEASE KEEP WORKING ON IT!
expect a fresh update early November! all bugs should be fixed and more bosses!
nice game
what an ass game
why do you say that? We are planning to do a major rework and cleanup of the game, and we'd love to fix everything that was broken in this 1 month long project!
cmon now, that aint cool
probably salty cause he couldn't get past the first boss. this game is totally a 4/5 star game!
Awesome game!, idk if the crash in the third boss occurs i at every game but it was good! make more games like this but longer! is this game on steam?
this was a super quickly put together game, we might expand it in the future if enough people like this coming free update we might put a full game on steam.
Awesome game, sad its so short.
This game is super fun! it crashed during the fly boss for me tho, which was a shame
So sorry to hear that! Hopefully when our team finds free time we’ll patch it up and add some more content :)
Thanks for playing!!
Out of curiosity, what font did you use?
Custom pixel font :)
Hellos,
This game is really awesome, I am currently working to port this game to retro arm linux-based handhelds via Portmaster (http://portmaster.games/) and I am wondering if you are okay with the distribution of the game via Portmaster, or would you prefer users to download the game files from here directly?
Kind regards,
Fraxinus88
Hey! I would really appreciate it if it had people download from this page :)
Can do! And thank you for making this game :) May I mod it abit to help it be more suitable for use with a controller as well?
how do you use blood arts, it doesnt seem to be in the tutorials.
when you pick up an art it will explain it
thank you
Awesome game, I would totally play a full length version or something similar
Pls make a port to linux, or at least try to make it compatible with wine
You can open this via Steam Proton
fun! It crashed on me on the eyes boss:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object oBloodSplat:
Unable to find instance for object index 61
at gml_Object_oBloodSplat_Step_0
############################################################################################
gml_Object_oBloodSplat_Step_0 (line -1)
It is a very striking and fun game but I had 2 bugs when entering the power selection area for the first time, touching the blood didn't take me anywhere and the other bug was when the 2nd battle with the boss of the eyes ends, the game stops drawing blood towards the player, maybe it's the math that gave that bug even so I had fun playing it I will continue playing it hoping you fix those bugs greetings!
really cool game, the artstyle is amazing. The font is a little hard to read, but it's not horrible.
This was absolutely amazing
I just found the difficulty kind of annoying with how you had to start all over after loosing once.
That and the fact that taking blood takes about 2 seconds to get started made me not entirely finish this, though I think I got to the last boss.
On that Boss the Blood healing seems like it'd be the most fun to use, however I couldn't find any timing window which gave any meaningfull amounts of blood. I bet I could if I would restart the boss instantly but I guess that doesn't happen (correct me if I am wrong, the game had a crash when I dies on it).
Anyways, that should in no way distract from the fact this is amazingly made. Really enjoyed my 1 hour with it.
Lookin fire. I would add this to my list
Very nice blood animations. Some may need to be faster at least after the second or third time
ost release?
wowzer!
How to change key mappings?
no way to change that unfortunately!
que buen juego, me agrada el trabajo que estan haciendo, que buen concepto, aunque me esta empezando a gustar mi prima, pero fuera de eso, sigan asi, corrigan los bugs y sera tremendo juego, saludos
que tu prima que¡¡????
Me saltaron infinidad de bugs, pero a pesar de todo disfrute bastante el juego.
really cool game, however its a bit frustrating to get damaged by spike enemy's body when his head is far away
The only negative point I find about the game is the control, the rest is perfect.
Love the game, especially the pixel art. My only problem is the controls that make movement almost impossible. If we could play the game using a controller I think it would greatly improve the experience.
So I discovered a bug for the bug boss where in it's second form (the flying form), the boss suddenly glided into the ceiling and I was softlocked.
I had the same thing happen, but waited around for like ever and eventually it came back. But then when I beat it, the game crashed 🤣
oh no im really sorry about that, unfortunately lots of bugs snuck through.
No need to apologize! The game was fun while it was working, and a really cool concept!
I have the same bug with ceiling. After some time boss came back. But the game crashed after my victory.
ERROR in
action number 1
of Step Event0
for object oShockWave:
Unable to find instance for object index 41
at gml_Object_oShockWave_Step_0
#########################
gml_Object_oShockWave_Step_0 (line -1)
I continued playing a bit, it works on SteamDeck’s ArchLinux but you need to download Windows version manually from website then add it as external game to Steam library and run it with Proton (I used Experimental). Probably just works with WINE on other platforms.
I found a bug where you can jump a little before the master talks where a bonus will be, then you still fall during the animation but after that you automatically receive that bonus anyway (and probably only that, it was the bonus that gives you the two other bonuses at half purity so in this case I had to pick the other two anyway).
I was glad to discover alternative inputs: arrow keys + ZXC which I use more often than WASD + JKL (although in my own games I define both exactly the same way!)
Apart from the crash which only happened once (see my other comment), my biggest issue was that I couldn’t use the blood arts at all (I found two, one said to use A/D so left/right + K or L, another to hold K to attract blood and hit L, but neither worked - maybe I had to release K just before L? I also tried the alternative left/right+X/C, holding X and pressing C… nothing did work).
Finally, a training mode where you repeat the same boss again and again (with or without the bonuses) instead of restarting from scratch would be great to get a feeling of progress. Either it would really be just a training and you’d have to start from scratch to really advance and unlock next boss and its training, or it could be a full “easy” mode where you just have a checkpoint for every boss.
I like the boss rush challenge but it’s getting less and less interesting to fight the early bosses so it’s more just taking time than a real challenge and I’m not improving either because I can already beat the first two with no blood heal (so purity 100) so I have no benefit in beating them with slightly more HP at this point.
So it may be worth waiting for an update before I keep going? So I can get the crash fix, the blood art input fix and maybe the training/easy mode if you can do that. I’ll try the other Boss Rush entries in the meantime.
This is a really insightful comment and I want to respond to all your points.
It’s really cool that you got it working with proton! I honestly didn’t think it would run with how scuffed compilation was during the jam haha!
As for the jump bug, it’s already fixed in our current build which hasn’t been released yet! I’m hoping to spend the summer with the team and do a post jam version with a new mode possibly.
I honestly thought the keyboard inputs I chose were decently normal but after seeing the comments I guess more people are used to arrow zxcv I’ll probably make that default
Blood arts were super finicky and honestly you could barely get a hit in with them. They required really precise inputs and I really wasn’t happy with them. Probably will be replaced with a new mechanic/major upgrade instead!
We have an interesting checkpoint system in mind that should remedy the issue of falling back to the first boss, though a training mode could be a nice way of letting people practice these bosses.
like I mentioned before, an update will not be coming until late summer as that is when the team will be putting our effort into patching everything up and adding more stuff to make it a little more replayable!
again thanks for playing hopefully you check out the game when the post jam comes along!
OK, I’ll be waiting for the update!
Personally I like the idea of blood arts as it makes everything connected to the blood theme, but standard skills would be nice too as there is only a normal attack. If the skill bonuses could appear more regularly rather than completely randomly it would be nice too.
Maybe you’re thinking of using blood for checkpoints? Would make sense since being able to defeat bosses perfectly means having a lot of blood and it also means you don’t want to fight them again.
Note: I recently discovered that itch app > Downloads popup shows latest updates, so I sometimes use that to check if I missed update emails. Oh, but it doesn’t work when I download the Windows version outside of the itch app, too bad. But I can download the Windows version via the itch app on a PC that has WINE, even if I don’t use it to play (too much CPU consumption), just to see updates. Either way, I regularly check boss fight games so I’ll end up seeing it anyway.
Nice game, especially liked the cool low-res pixel art, fits the theme pretty well.
Awesome game, sadly burdened by the worst control scheme I’ve ever seen and the longest unskippable cutscenes ever. Really liking it, tho
Man, I wish you could change the control. Great game otherwise.
unfortunately no rebinding. maybe in the future
Game looks amazing
thank you!!!
@MattStov do u have Discord :o ?
I have a discord, but no discord server unfortunately.
Nice game, especially liked the cool low-res pixel art, fits the theme pretty well.
Pretty nice game, though for me at least the ug was harder than the final boss, also are you supposed to be able to get to of the same upgrade? I just got two berserks in one run.
the 3rd boss is no doubt harder then the final boss, and yes you can get multiple of the same ability!
I love the game overall! Finding a boss rush that isn't actual dog poo poo in itch or even in the whole gaming circle is quite hard.So I am happy that I did :). The last time I remember having fun in a boss rush was in Hollow Knight ... that was 4 years ago so you did so great work to rival even the best indie studios.
The movement is mostly smooth
being defensive and attacking is balanced
The bosses are not too tanky nor they are stale
the game has a good balance between quality vs quantity
and the art style is great even if I am not a fan of pixel art.
BUT
The game has so many bugs!
I am not even talking about the crashes that got mentioned by the other reviews are annoying but because of the short run time of the video game the crashes are not too annoying.
It's the small bugs that kill the whole gaming experience in my opinion.
1.The second boss fight has a cool animation while they throw their lance head thingy but before they throw it the lance head can STILL HIT YOU WHILE YOU JUMP OVER THEM.I get that hitboxes still work even while animation but this is just annoying to deal with.
2.Portals just don't open sometimes? Like how , when you kill a boss or get an upgrade and you just wait for the portal to open but it just doesn't?!
3.the third boss fight is fun but after the second phase it's horrendous
The boss does it's digging attack but sometimes it just digs through and doesn't end their attack?So you just stand there thinking that the boss just left you . It has the same problem as the portal where you get SOFTLOCKED
The second major problem I have found in the game is that the blood mechanic is pointless as any blood art is too weak to actually use . Why use the risky blood art upgrade that takes 5 or more seconds to wind up against super speedy bosses If you can just do the same damage by taking berserk or something else and actually dealing the the damage in 1 second?
and even the healing upgrades seem pointless as using blood for healing is as worse as using it for DPS . You're going to take damage anyway while healing 50% of the time so why waste time If you can just get more dps with your sword and prevent the healing in the first place?
Love the game but in my opinion the game need tweaking
TL;dr
game good but bugs are bad , blood arts or any healing mechanic is kinda pointless if you can just perform more dps.
-Love some queer insect in the meadows
I really appreciate the in depth feedback, I completely agree that the healing mechanic feels useless if you can just do more damage and same for blood arts, if we rework the game it would need to be rebalanced.
A lot of the bugs were just due to it being a jam game with little testing before submission! They will no doubt be ironed out when we return for a post jam!
Thanks so much for playing hopefully we can make the gameplay a lot deeper and more interesting!
This was really great game well done keep it up!
This one should absolutely see a Steam release. The mood & character designs are perfect!
The blood mechanic is very interesting but could definitely be used in a more interesting mechanic, for example by having a distance limit to absorb it, or use its position as a way to set traps. There’s tons of room for interesting game mechanics behind this concept, and it does fit the tone perfectly.
Good job! Don’t hesitate to contact me if you’re interesting in getting contacts with publishers.
Thank you so much for the kind words, I think this game needs a lot more work and a lot of redesigning before I would be confident in focusing on it.
It means lot that you would offer such an opportunity and if we ever moved forward and make this a real game we would no doubt look at this as an option!