I love the game overall! Finding a boss rush that isn't actual dog poo poo in itch or even in the whole gaming circle is quite hard.So I am happy that I did :). The last time I remember having fun in a boss rush was in Hollow Knight ... that was 4 years ago so you did so great work to rival even the best indie studios. The movement is mostly smooth being defensive and attacking is balanced The bosses are not too tanky nor they are stale the game has a good balance between quality vs quantity and the art style is great even if I am not a fan of pixel art.
BUT The game has so many bugs! I am not even talking about the crashes that got mentioned by the other reviews are annoying but because of the short run time of the video game the crashes are not too annoying. It's the small bugs that kill the whole gaming experience in my opinion. 1.The second boss fight has a cool animation while they throw their lance head thingy but before they throw it the lance head can STILL HIT YOU WHILE YOU JUMP OVER THEM.I get that hitboxes still work even while animation but this is just annoying to deal with.
2.Portals just don't open sometimes? Like how , when you kill a boss or get an upgrade and you just wait for the portal to open but it just doesn't?!
3.the third boss fight is fun but after the second phase it's horrendous The boss does it's digging attack but sometimes it just digs through and doesn't end their attack?So you just stand there thinking that the boss just left you . It has the same problem as the portal where you get SOFTLOCKED The second major problem I have found in the game is that the blood mechanic is pointless as any blood art is too weak to actually use . Why use the risky blood art upgrade that takes 5 or more seconds to wind up against super speedy bosses If you can just do the same damage by taking berserk or something else and actually dealing the the damage in 1 second? and even the healing upgrades seem pointless as using blood for healing is as worse as using it for DPS . You're going to take damage anyway while healing 50% of the time so why waste time If you can just get more dps with your sword and prevent the healing in the first place? Love the game but in my opinion the game need tweaking TL;dr game good but bugs are bad , blood arts or any healing mechanic is kinda pointless if you can just perform more dps. -Love some queer insect in the meadows
I really appreciate the in depth feedback, I completely agree that the healing mechanic feels useless if you can just do more damage and same for blood arts, if we rework the game it would need to be rebalanced.
A lot of the bugs were just due to it being a jam game with little testing before submission! They will no doubt be ironed out when we return for a post jam!
Thanks so much for playing hopefully we can make the gameplay a lot deeper and more interesting!
This one should absolutely see a Steam release. The mood & character designs are perfect!
The blood mechanic is very interesting but could definitely be used in a more interesting mechanic, for example by having a distance limit to absorb it, or use its position as a way to set traps. There’s tons of room for interesting game mechanics behind this concept, and it does fit the tone perfectly.
Good job! Don’t hesitate to contact me if you’re interesting in getting contacts with publishers.
Thank you so much for the kind words, I think this game needs a lot more work and a lot of redesigning before I would be confident in focusing on it.
It means lot that you would offer such an opportunity and if we ever moved forward and make this a real game we would no doubt look at this as an option!
O jogo é incrivel, amei o visual e esse estilo sombrio.
E deu esse erro aqui na fase 2
ERROR in
action number 1
of Step Event0
for object oBloodSplat:
Unable to find instance for object index 61
at gml_Object_oBloodSplat_Step_0
gml_Object_oBloodSplat_Step_0 (line -1)
Same when using blood damage bonus and attracting blood so it hits boss, but at the same time it hit me and I probably died? Anyway if you already found the cause and a fix for it, that’s great.
Currently studying Boss Rush jam entries for my own game, first cool thing I observe is Attack -> Jump cancel which I’ll probably implement too!
Beat it! Couldn't figure out how to sign the contract at the end so had to go the traitor route. The final boss was *a lot* easier than the third boss, probably because of the slower pace of the fight. Also probably cause I got super lucky and ended the game with BerserkX2 +Fast attacks. I Got 100% Purity each fight, don't know if that affected the ending at all. May try it again some time to see if there's a way to sign that darn contract.
Unfortunately no signature for the ending (we ran out of time haha) the final boss and the 3rd boss need to be tweaked a bunch, full purity made it so all upgrades had no side effects, but no alternate ending (once again time restraints) you had a really good build tho! Thank you so much for playing!!
this game is very good, the art, bosses and mechanics are good, but i think that need more tipe of atacks, how a dash, charged, or maybe more weapons (axe, dagger, hammer), im sorry if i write bad english, i only triying to help the game with more content
Thank you so much for playing! And the team will be adding new stuff after some point! Thank you for the ideas we will look at adding new stuff to change up the game.
Game is very good. Unfortunately, there is a very frustrating bug where jumping into the portal out of the patron's dwelling triggers the portal to disappear but doesn't teleport you, softlocking the game and ending your run.
Pretty interesting! The vibes are great, I do love me some gothic blood gore from time to time. The combat reminded me a lot of Hollow Knight (Which I mean as a compliment LOL), I don´t know if you´ll keep updating it but it´s got some potential!
Also, as a side note, I didn´t get any crashes like the guys below. The only weird thing I found was the spike guy would stop its ball mid-air if I was mid healing, which I think might be intentional? Idk haha
The combat was for sure inspired by how tight Hollow Knight's movement and combat was, we will be putting out a small bug patch and possibly another boss later down the line!
I'm so sorry about that! This jam game is riddled with bugs and crashes that happen for some and not to others, ill be making a fixed-up version eventually!
Hey! I'd just like to ask how it is that you map the animation frames of the jump to the vertical velocity, since I'd like to do the same in my games. Thank you in advance!
Got a funny bug in which I got so much blood that the game freaked out and couldn't absorb it all, and I'm still having doubts about how some of the mechanics work (why would I choose the "Bosses drop more blood on death" over more damage, for example) Even then, from gameplay to spritework and sound design, it's a damn great game!
Awesome stuff! The art and animation are top notch. I encountered a few hiccups here and there, but the gameplay was engaging enough to keep me trucking through them. Excellent work!
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I love the game overall! Finding a boss rush that isn't actual dog poo poo in itch or even in the whole gaming circle is quite hard.So I am happy that I did :). The last time I remember having fun in a boss rush was in Hollow Knight ... that was 4 years ago so you did so great work to rival even the best indie studios.
The movement is mostly smooth
being defensive and attacking is balanced
The bosses are not too tanky nor they are stale
the game has a good balance between quality vs quantity
and the art style is great even if I am not a fan of pixel art.
BUT
The game has so many bugs!
I am not even talking about the crashes that got mentioned by the other reviews are annoying but because of the short run time of the video game the crashes are not too annoying.
It's the small bugs that kill the whole gaming experience in my opinion.
1.The second boss fight has a cool animation while they throw their lance head thingy but before they throw it the lance head can STILL HIT YOU WHILE YOU JUMP OVER THEM.I get that hitboxes still work even while animation but this is just annoying to deal with.
2.Portals just don't open sometimes? Like how , when you kill a boss or get an upgrade and you just wait for the portal to open but it just doesn't?!
3.the third boss fight is fun but after the second phase it's horrendous
The boss does it's digging attack but sometimes it just digs through and doesn't end their attack?So you just stand there thinking that the boss just left you . It has the same problem as the portal where you get SOFTLOCKED
The second major problem I have found in the game is that the blood mechanic is pointless as any blood art is too weak to actually use . Why use the risky blood art upgrade that takes 5 or more seconds to wind up against super speedy bosses If you can just do the same damage by taking berserk or something else and actually dealing the the damage in 1 second?
and even the healing upgrades seem pointless as using blood for healing is as worse as using it for DPS . You're going to take damage anyway while healing 50% of the time so why waste time If you can just get more dps with your sword and prevent the healing in the first place?
Love the game but in my opinion the game need tweaking
TL;dr
game good but bugs are bad , blood arts or any healing mechanic is kinda pointless if you can just perform more dps.
-Love some queer insect in the meadows
I really appreciate the in depth feedback, I completely agree that the healing mechanic feels useless if you can just do more damage and same for blood arts, if we rework the game it would need to be rebalanced.
A lot of the bugs were just due to it being a jam game with little testing before submission! They will no doubt be ironed out when we return for a post jam!
Thanks so much for playing hopefully we can make the gameplay a lot deeper and more interesting!
This was really great game well done keep it up!
This one should absolutely see a Steam release. The mood & character designs are perfect!
The blood mechanic is very interesting but could definitely be used in a more interesting mechanic, for example by having a distance limit to absorb it, or use its position as a way to set traps. There’s tons of room for interesting game mechanics behind this concept, and it does fit the tone perfectly.
Good job! Don’t hesitate to contact me if you’re interesting in getting contacts with publishers.
Thank you so much for the kind words, I think this game needs a lot more work and a lot of redesigning before I would be confident in focusing on it.
It means lot that you would offer such an opportunity and if we ever moved forward and make this a real game we would no doubt look at this as an option!
O jogo é incrivel, amei o visual e esse estilo sombrio.
E deu esse erro aqui na fase 2
sorry there are many crashes there will be a future patch that fixes everything
translated just incase (google translate):
desculpe, há muitas falhas, haverá um patch futuro que corrige tudo
Same when using blood damage bonus and attracting blood so it hits boss, but at the same time it hit me and I probably died? Anyway if you already found the cause and a fix for it, that’s great.
Currently studying Boss Rush jam entries for my own game, first cool thing I observe is Attack -> Jump cancel which I’ll probably implement too!
Beat it! Couldn't figure out how to sign the contract at the end so had to go the traitor route. The final boss was *a lot* easier than the third boss, probably because of the slower pace of the fight. Also probably cause I got super lucky and ended the game with BerserkX2 +Fast attacks. I Got 100% Purity each fight, don't know if that affected the ending at all. May try it again some time to see if there's a way to sign that darn contract.
Unfortunately no signature for the ending (we ran out of time haha) the final boss and the 3rd boss need to be tweaked a bunch, full purity made it so all upgrades had no side effects, but no alternate ending (once again time restraints) you had a really good build tho! Thank you so much for playing!!
this game is very good, the art, bosses and mechanics are good, but i think that need more tipe of atacks, how a dash, charged, or maybe more weapons (axe, dagger, hammer), im sorry if i write bad english, i only triying to help the game with more content
Thank you so much for playing! And the team will be adding new stuff after some point! Thank you for the ideas we will look at adding new stuff to change up the game.
Game is very good. Unfortunately, there is a very frustrating bug where jumping into the portal out of the patron's dwelling triggers the portal to disappear but doesn't teleport you, softlocking the game and ending your run.
Damn. I got the third boss to 0 health but he kept fighting and I died. Enjoying the game though.
that’s really weird… sorry for the weird bugs haha, I’ll be putting a patch out when I get the chance!
The third boss dissapeared when he was at 1%. I assume this is a glitch unless its some sort of experimental attack lol
it’s like a super rare bug that happens if he is too high up and does his slam attack. Sorry bout that!
love the game, how do i use blood art like the cleaver % lash thing?
Pretty interesting! The vibes are great, I do love me some gothic blood gore from time to time. The combat reminded me a lot of Hollow Knight (Which I mean as a compliment LOL), I don´t know if you´ll keep updating it but it´s got some potential!
Also, as a side note, I didn´t get any crashes like the guys below. The only weird thing I found was the spike guy would stop its ball mid-air if I was mid healing, which I think might be intentional? Idk haha
The combat was for sure inspired by how tight Hollow Knight's movement and combat was, we will be putting out a small bug patch and possibly another boss later down the line!
nope, that spike ball thing is a bug!
Insanely Epic! I just think that the healing mechanic is a bit confusing.
Great game, encountered a bug that crashed the game on the final boss though :((
Me to after the 3th boss. First time it could not get past blood absorbation.. Next time error creating event obj oOfferPickUp.. error true final boss
Sorry for the crashes the game has a few of em, and ill work on fixing those up now that the jam is over!
I'm so sorry about that! This jam game is riddled with bugs and crashes that happen for some and not to others, ill be making a fixed-up version eventually!
Hey! I'd just like to ask how it is that you map the animation frames of the jump to the vertical velocity, since I'd like to do the same in my games. Thank you in advance!
Got a funny bug in which I got so much blood that the game freaked out and couldn't absorb it all, and I'm still having doubts about how some of the mechanics work (why would I choose the "Bosses drop more blood on death" over more damage, for example) Even then, from gameplay to spritework and sound design, it's a damn great game!
This game is as close to perfection as it can get.
All its missing is controller support, and its ready for Steam.
haha it’s super early I’ll be sure to add controller support for the post jam!
Game is reeeeealy cool!, would like controller support though
yup I’ll be adding that to the post jam version eventually! Thanks for playing!!
Whoah this is kinda tough but I can't put it down. I love the clean mechanics!
Signing the contract at the bottom of the intro screen is a really cool addition too. Well done!
Thank you!! I was pretty happy with that little feature. Its for sure difficult, ill need to manage that in the post jam!
Awesome stuff! The art and animation are top notch. I encountered a few hiccups here and there, but the gameplay was engaging enough to keep me trucking through them. Excellent work!
Thank you for playing and pushing through! It's no doubt on the buggy side towards the end, hope it didn't impede too much though!